3/10/2023 0 Comments Psx tales of phantasia walkthrough![]() The theme song has been redone as well and sounds quite different (alot more tasteful. New vocie actors were brought in for many characters, and characters no longer sound like squeeky children (they are very well acted now, in fact). On the plus side, the voices have been greatly enhanced. Some tracks suffer more than others, and most still sound very good, but I was disappointed that they were not able to preserve this. The robust audio samples for the music have been replaced with lower resolution, more "synthy" sounding instruments, which simply do not have the impact of the original. Sadly this is the one area in which the remake lags behind the original. More moody than catchy, his music can be truly stirring and sets the mood for the game perfectly. The music, composed by the venerable Motoi Sakuraba was likewise the perfect vehicle for the technology, and this is my favoirte soundtrack of his impressive career. Devoting an entire 16 megs of its cartridge space just to audio samples, ToP accomplished things with music and audio no one thought possible on the hardware, including a fully vocalized j-pop opening, and some truly stirring instrument samples. ![]() The original SFC incarnation was a landmark title for videogame audio. All the characters are now based closely on their designs, and look much better for it. Fujishima's designs went to waste in the SFC version, as the sprite art looked quite different from Fujishima-san's designs (Klarth wore a scholar's outfit!), but such is not the case for the remake. Unfortunately these sequences are few and far between, but what is there is exquisite. The character designs are done by Kohsuke Fujishima, the man responsible for Ah! My Goddess, and his designs translate wonderfully to animation. I'n not sure what studio produced these sequences but they are absolutely breathtaking, and the best I have seen in any game (and possibly all of anime). Another big boon for this game visually is its incredible Anime sequences. Battle graphics have been completely redone over the SFC as well, though you will be able to spot a few recolored enemies form Tales of Destiny here and there. The overworld/map screen is now fully polygonal and rotateable, and unlike Tales of Destiny's it's quite nice to look at too. It is very nicely illustrated, and looks a few steps ahead of Tales of Destiny, although it would seem the game uses an enhanced version of ToD's engine. Graphics are 2D sprite/tile based just as they were on the SFC, but nearly all of the old art has been redone, and much more has been added for detail, and new lighting effects added. Visually this game is very nice, although by the standards of the PSX it is old-school in styling. While the story may sound typical, and in subject matter it is, it pack a few surprises along the way. ![]() The game is set in a typical high fantasy norse-influenced world, and follows the characters quest to unravel the mystery of the powerful despot Dhaos who has recently been released from his slumber. There's lots new to see.įor those of you who missed this game the first time around (which was probably most of you, given the game's japanese-only release) Tales of Phantasia chronicles the story of a young boy named Cless, his best freind Chester, the quiet and empathetic healer Mint (this girl was the prototype for Aeris, I think), the playful and just-a-little-slutty mage Arche, and the tatooed and badass know-it-all, Klarth. This one isn't just for people who missed the game the first time around. In 1998, Namco blessed us once more with a Playstation incarnation. It was able to stand out from the crowd with its beautiful music, detailed graphics, and innovative real time combat system. ![]() ![]() Released in the waning days of the Super Famicom, Tales of Phantasia mananged to stand out on a system known for RPGs. Tales of Phantasia, Namco, Sony Playstation, 1998 ![]()
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